EMERGENCY is a cooperative real-time strategy game about saving lives. In a race against time and the fight against chaos, players must lead emergency services on rescue missions, either together or independently.
MY RESPONSIBILITIES
LEVEL DESIGN
CONTENT CREATION | WORLD BUILDING | NARRATIVE DESIGN
GAME DESIGN
I joined the EMERGENCY project approximately 2 1/2 years ago when there were almost two World Maps containing around 60 events. As of 2024, there are a total of four maps with approximately 420 events combined.
During the first three months of the project, I was primarily involved in main content production and creating additional events. Quickly, I assumed responsibility for content production in the area of level design. During this period, I integrated well into the team and contributed to refining and optimizing the processes for event creation and maintenance. Subsequently, I took on more responsibilities such as planning new maps, designing them, crafting narratives for yet an unreleased content, and implementing future developments for the project.
Additionally, in collaboration with Game Design, I worked on several new mechanics concepts while planning and implementing adjustments to existing mechanics, values, and content.